Deployment to the 360
Note that this is a replicate of my recent website post.I just watched the second part of looking at XNA and am speechless. Deploying, running, and...
Note that this is a replicate of my recent website post.I just watched the second part of looking at XNA and am speechless. Deploying, running, and...
Wow, it has been a while. I should really make it a routine to write something either on here, or the new website!The old site was hacked together...
So, I switched web hosts and moved everything over to the new host (TIGC, Slylabs, and Rob Loach .Net). The sad thing is that robloach.net kinda...
Seeing that I had never made a breakout clone, I decided to throw one together, while still experimenting more with XNA.BrickBustRandom InterestLook...
After a bit of fooling around in XNA a bit, I (almost) made an XNA renderer for CeGuiSharp. There's still a bunch wrong with it and I'm not quite...
As most of you know already, the XNA Framework beta was released so I thought I'd give it a try. It apparently requires Visual Studio 2005 C# Express...
I've made some progress on the 2D platform gaming goodness also known as Hazardous Hal:(click to enlarge)A lot of things were redesigned, including a...
I have great, good and bad news. I'll start with the great news:Mono has setup a Mono VMware Image, which you can run SUSE ready packed with Mono...
One of the first graphical video games was Pong, so I decided to implement it using Boo and BooGame:BooPlayer PongThe source is quite easy to...
Sorry for disappearing and not being around as much as I would've liked. Work has called and I have to fill in the responsibilities of about two...
The Tile Studio Sint example is now implemented with BooGame. Again, thanks go to Scet for his brilliance (helped fix the flickering water). So far...
BooGame is now publically available through SourceForge. You can download it or check out the SVN.What I need are testers and input. What does...
After hacking at it for about three hours, I finally got Tile Studio working quite nicely with BooGame. I used its code output feature to output...
Considering the lack of updates lately, I thought I'd just do a quick post saying what has been happening.WebsiteThe website has finally been...
It's been quite halariously busy lately between school and family matters. Becoming a news editor on GameDev has also added a daily task that takes...
Krisc brought up a video about a Managed OS in which they talked about developing an operating system in C#. During the interview, they mentioned...
My education program has gone on strike and this means that classes for the week were cancelled. Unfortunately we still need to do all assigned work,...
Two new releases are on the .NET front:SDL.NET 4.0.3-1 comes with a bunch of new stuff including some SurfaceControl fixes. I'm still not 100%...
Gsl now has text output. After having difficulties getting OpenGL lists to work in C#, I just rolled my own system which just manually loops goes...
The iPod is quite a fun toy, although I hate the fact that you're forced to use iTunes. I've subscribed to the Diggnation Video PodCast where the...
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more